A few of them are really very nice, though, each is good, but I really like a couple of them a lot! I have a custom essay review to do and a few of the designs could be used with it as well. Indeed it is nice that you have put together all of them.
Title: Real Displacement Textures - Volume Three Info: "Real-Displacement-Textures" by Christoph Schindelar Highly detailed scanned informations are optimized, corrected and baked into several image-textures in order to setup a material for CG-renderings. (passive and realtime) By using the provided depthmap for displacement you can even reconstruct the geometry of the surface. The scans have: - more than 60.000.000 dense-points, - polygon-objects with over 10.000.000 faces and - raw scan-textures with up to 16k HDR The maps are - 100% tileable - they can dramatically speed up your workflow because there is no scattering needed - they should work with all engines - they can look extreme realistic Collection with 28 high detailed, scanned surfaces. Including: Forestfloor-Pack-1, Forestroad-Pack-1, Leaves-Pack-2, Roots-Pack-1
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