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V-Ray: Control Color Bleed in 3ds Max
Lynda - V-Ray: Control Color Bleed in 3ds Max
Duration: 1h 12m | Video: h264, yuv420p 1280x720 | Audio: aac, 44100 Hz, 2 ch | 341 MB
Genre: eLearning | Language: English | Project Files
Color bleed is a common problem in global illumination (GI) renders, as colors are transferred by means of indirect light reflection. By understanding how light works in the real world, and using 3ds Max and V-Ray to mimic that behavior virtually, you can prevent most color bleed problems. Join Brian Bradley as he demonstrates the causes of-and solutions for-the color bleed that occurs in V-Ray GI renders. Learn how to control color bleed in a physically accurate manner (as you could on a real-world set), and by using GI-specific tools along with other nonphysical controls such as Materials Overrides and the V-Ray Object Properties dialog.
Defining color bleed
Understanding how geometry setup affects color bleed
Choosing color placement carefully
Using the Saturation Post-Processing control
Adjusting the photon bounce limit
Controlling color bleed with materials and object properties
Using render elements
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